My Work
Botany Manor Re-Score
Title Sequence
A re-score of the title sequence for Botany Manor, a quaint horticultural puzzle game developed by Balloon Studios.
All music was written and mixed in Logic Pro X to a screen recording of the game.
Astroneer Re-Sound Design
Intro Sequence
A re-sound design of Astroneer, an astronaut sandbox game developed by System Era Softworks.
Made using Logic Pro X.
The following projects are the final results from my senior seminar course in the Music Production and Recording Arts curriculum. I chose three movie trailers to re-sound design, including an original score, foley recording and SFX mixing, and ADR. While the voiceover recording is still in process, the following music and sound design is completed.
For the sound design, I utilized a mix of foley recording and a subscription-based sound effects library (artlist.io, Pro Sound Effects) to contribute to a variety of movie trailer genres.
Arrival
Trailer Re-Sound Design
Pro Tools and Logic Pro X
The Hobbit
Trailer Re-Sound Design
Pro Tools and Logic Pro X
A Quiet Place
Trailer Re-Sound Design
Pro Tools and Logic Pro X
BIO

Hi, my name is Daniel Gage Andrews, and I am a recent Music Production and Cinema graduate from Elon University. Currently, I am breaking into the world of sound design and music for visual media, taking the experiences and passions I have been able to develop from my education and the projects I have worked on.
My primary interests are sound design, foley, and film scoring, although I am enthusiastic to learn about all facets of this industry! My mission as a director/storyteller through audio is to center the audience’s perspective, as well as contribute to a comprehensive story.
As an additional special interest, I have theoretical and technical experience with immersive audio and object-based mixing via Dolby Atmos through self-guided and mentored independent study.
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